Report Overview
Report Overview
Game promotion services refer to a series of marketing and user acquisition activities provided by professional organizations or teams to game developers and publishers, aimed at increasing game awareness, attracting target users, promoting downloads/registrations, increasing activity and paid conversions.The booming game promotion services market is primarily driven by fierce competition in the gaming market, rising user acquisition costs, fragmented player attention, and the maturing mobile internet and social media ecosystems. With tens of thousands of new games launching annually, relying solely on the product itself is no longer enough to achieve effective exposure. Developers must rely on professional promotion services, leveraging their expertise in channel resources, data algorithms, creative content, and localized operations to achieve precise user reach and efficient conversions.
The global Game Promotion Service market size was estimated at USD 8562.0 million in 2025 and is projected to grow at a compound annual growth rate (CAGR) of 5.70% during the forecast period.
This report offers a comprehensive and in-depth analysis of the global Game Promotion Service market, covering all critical facets from a broad macroeconomic overview to detailed micro-level insights. It examines market size, competitive landscape, emerging development trends, niche segments, key drivers and challenges, as well as conducts SWOT and value chain analyses.
The insights provided enable readers to understand the competitive dynamics within the industry and formulate effective strategies to enhance profitability and market positioning. Additionally, the report presents a clear framework for evaluating the current status and future outlook of business organizations operating in this sector.
A significant focus of this report lies in the competitive landscape of the global Game Promotion Service market. It offers detailed profiles of major players, including their market shares, performance metrics, product portfolios, and operational status. This enables stakeholders to identify leading competitors and gain a nuanced understanding of market rivalry and structure.
In summary, this report serves as an essential resource for industry participants, investors, researchers, consultants, and business strategists, as well as anyone planning to enter or expand their presence in the Game Promotion Service market.
Global Game Promotion Service Market: Market Segmentation Analysis
This research report provides a detailed segmentation of the market by region (country), key manufacturers, product type, and application. Market segmentation divides the overall market into distinct subsets based on factors such as product categories, end-user industries, geographic locations, and other relevant criteria.
A clear understanding of these market segments enables decision-makers to tailor their product development, sales, and marketing strategies more effectively to meet the unique needs of each segment. Leveraging market segmentation insights can significantly enhance targeted approaches, optimize resource allocation, and accelerate product innovation cycles by aligning offerings with the specific demands of diverse customer groups.
Key Company
Game Marketer
Future Friends Games
Game If You Are
Big Games Machine
MeetSocial
Game Marketing Genie
Diva Agency
GamerSEO
YRS TRULY
Dentsu
Fourth Floor Creative
GameInfluencer
INDIE PUPS
PocketWhale
Ediiie
Market Segmentation (by Type)
Online Promotion
Offline Promotion
Market Segmentation (by Application)
Mobile Games
Computer Games
Others
Geographic Segmentation
North America (USA, Canada, Mexico)
Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
South America (Brazil, Argentina, Columbia, Rest of South America)
The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
Key Benefits of This Market Research:
Industry drivers, restraints, and opportunities covered in the study
Neutral perspective on the market performance
Recent industry trends and developments
Competitive landscape & strategies of key players
Potential & niche segments and regions exhibiting promising growth covered
Historical, current, and projected market size, in terms of value
In-depth analysis of the Game Promotion Service Market
Overview of the regional outlook of the Game Promotion Service Market:
Customization of the Report
In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.
Chapter Outline
Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.
Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Game Promotion Service Market and its likely evolution in the short to mid-term, and long term.
Chapter 3 makes a detailed analysis of the markets competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.
Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porters five forces analysis.
Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 9 shares the main producing countries of Game Promotion Service, their output value, profit level, regional supply, production capacity layout, etc. from the supply side.
Chapter 10 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.
Chapter 11 provides a quantitative analysis of the market size and development potential of each region in the next five years.
Chapter 12 provides a quantitative analysis of the market size and development potential of each market segment in the next five years.
Chapter 13 is the main points and conclusions of the report.
Key Reasons to Buy this Report:
Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
This enables you to anticipate market changes to remain ahead of your competitors
You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
Provision of market value data for each segment and sub-segment
Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
Provides insight into the market through Value Chain
Market dynamics scenario, along with growth opportunities of the market in the years to come
6-month post-sales analyst support
Customization of the Report
In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.
Table of Contents
- 1 Research Methodology and Statistical Scope
- 1.1 Market Definition and Statistical Scope of Game Promotion Service
- 1.2 Key Market Segments
- 1.2.1 Game Promotion Service Segment by Type
- 1.2.2 Game Promotion Service Segment by Application
- 1.3 Methodology & Sources of Information
- 1.3.1 Research Methodology
- 1.3.2 Research Process
- 1.3.3 Market Breakdown and Data Triangulation
- 1.3.4 Base Year
- 1.3.5 Report Assumptions & Caveats
- 2 Game Promotion Service Market Overview
- 2.1 Global Market Overview
- 2.2 Market Segment Executive Summary
- 2.3 Global Market Size by Region
- 3 Game Promotion Service Market Competitive Landscape
- 3.1 Company Assessment Quadrant
- 3.2 Global Game Promotion Service Product Life Cycle
- 3.3 Global Game Promotion Service Revenue Market Share by Company (2020-2025)
- 3.4 Game Promotion Service Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
- 3.5 Headquarters, Areas Served, and Product Types of Major Players
- 3.6 Game Promotion Service Market Competitive Situation and Trends
- 3.6.1 Game Promotion Service Market Concentration Rate
- 3.6.2 Global 5 and 10 Largest Game Promotion Service Players Market Share by Revenue
- 3.6.3 Mergers & Acquisitions, Expansion
- 4 Game Promotion Service Value Chain Analysis
- 4.1 Game Promotion Service Value Chain Analysis
- 4.2 Midstream Market Analysis
- 4.3 Downstream Customer Analysis
- 5 The Development and Dynamics of Game Promotion Service Market
- 5.1 Key Development Trends
- 5.2 Driving Factors
- 5.3 Market Challenges
- 5.4 Industry News
- 5.4.1 New Product Developments
- 5.4.2 Mergers & Acquisitions
- 5.4.3 Expansions
- 5.4.4 Collaboration/Supply Contracts
- 5.5 PEST Analysis
- 5.5.1 Industry Policies Analysis
- 5.5.2 Economic Environment Analysis
- 5.5.3 Social Environment Analysis
- 5.5.4 Technological Environment Analysis
- 5.6 Global Game Promotion Service Market Porters Five Forces Analysis
- 6 Game Promotion Service Market Segmentation by Type
- 6.1 Evaluation Matrix of Segment Market Development Potential (Type)
- 6.2 Global Game Promotion Service Market by Type (2020-2025)
- 6.3 Global Game Promotion Service Market Size Growth Rate by Type (2021-2025)
- 7 Game Promotion Service Market Segmentation by Application
- 7.1 Evaluation Matrix of Segment Market Development Potential (Application)
- 7.2 Global Game Promotion Service Market Size (M USD) by Application (2020-2025)
- 7.3 Global Game Promotion Service Market Size Growth Rate by Application (2021-2025)
- 8 Game Promotion Service Market Segmentation by Region
- 8.1 Global Game Promotion Service Market Size by Region
- 8.1.1 Global Game Promotion Service Market Size by Region
- 8.1.2 Global Game Promotion Service Market Size Market Share by Region
- 8.2 North America
- 8.2.1 North America Game Promotion Service Market Size by Country
- 8.2.2 U.S.
- 8.2.3 Canada
- 8.2.4 Mexico
- 8.3 Europe
- 8.3.1 Europe Game Promotion Service Market Size by Country
- 8.3.2 Germany
- 8.3.3 France
- 8.3.4 U.K.
- 8.3.5 Italy
- 8.3.6 Spain
- 8.4 Asia Pacific
- 8.4.1 Asia Pacific Game Promotion Service Market Size by Region
- 8.4.2 China
- 8.4.3 Japan
- 8.4.4 South Korea
- 8.4.5 India
- 8.4.6 Southeast Asia
- 8.5 South America
- 8.5.1 South America Game Promotion Service Market Size by Country
- 8.5.2 Brazil
- 8.5.3 Argentina
- 8.5.4 Columbia
- 8.6 Middle East and Africa
- 8.6.1 Middle East and Africa Game Promotion Service Market Size by Region
- 8.6.2 Saudi Arabia
- 8.6.3 UAE
- 8.6.4 Egypt
- 8.6.5 Nigeria
- 8.6.6 South Africa
- 8.1 Global Game Promotion Service Market Size by Region
- 9 Key Companies Profile
- 9.1 Game Marketer
- 9.1.1 Game Marketer Basic Information
- 9.1.2 Game Marketer Game Promotion Service Product Overview
- 9.1.3 Game Marketer Game Promotion Service Product Market Performance
- 9.1.4 Game Marketer SWOT Analysis
- 9.1.5 Game Marketer Business Overview
- 9.1.6 Game Marketer Recent Developments
- 9.2 Future Friends Games
- 9.2.1 Future Friends Games Basic Information
- 9.2.2 Future Friends Games Game Promotion Service Product Overview
- 9.2.3 Future Friends Games Game Promotion Service Product Market Performance
- 9.2.4 Future Friends Games SWOT Analysis
- 9.2.5 Future Friends Games Business Overview
- 9.2.6 Future Friends Games Recent Developments
- 9.3 Game If You Are
- 9.3.1 Game If You Are Basic Information
- 9.3.2 Game If You Are Game Promotion Service Product Overview
- 9.3.3 Game If You Are Game Promotion Service Product Market Performance
- 9.3.4 Game If You Are SWOT Analysis
- 9.3.5 Game If You Are Business Overview
- 9.3.6 Game If You Are Recent Developments
- 9.4 Big Games Machine
- 9.4.1 Big Games Machine Basic Information
- 9.4.2 Big Games Machine Game Promotion Service Product Overview
- 9.4.3 Big Games Machine Game Promotion Service Product Market Performance
- 9.4.4 Big Games Machine Business Overview
- 9.4.5 Big Games Machine Recent Developments
- 9.5 MeetSocial
- 9.5.1 MeetSocial Basic Information
- 9.5.2 MeetSocial Game Promotion Service Product Overview
- 9.5.3 MeetSocial Game Promotion Service Product Market Performance
- 9.5.4 MeetSocial Business Overview
- 9.5.5 MeetSocial Recent Developments
- 9.6 Game Marketing Genie
- 9.6.1 Game Marketing Genie Basic Information
- 9.6.2 Game Marketing Genie Game Promotion Service Product Overview
- 9.6.3 Game Marketing Genie Game Promotion Service Product Market Performance
- 9.6.4 Game Marketing Genie Business Overview
- 9.6.5 Game Marketing Genie Recent Developments
- 9.7 Diva Agency
- 9.7.1 Diva Agency Basic Information
- 9.7.2 Diva Agency Game Promotion Service Product Overview
- 9.7.3 Diva Agency Game Promotion Service Product Market Performance
- 9.7.4 Diva Agency Business Overview
- 9.7.5 Diva Agency Recent Developments
- 9.8 GamerSEO
- 9.8.1 GamerSEO Basic Information
- 9.8.2 GamerSEO Game Promotion Service Product Overview
- 9.8.3 GamerSEO Game Promotion Service Product Market Performance
- 9.8.4 GamerSEO Business Overview
- 9.8.5 GamerSEO Recent Developments
- 9.9 YRS TRULY
- 9.9.1 YRS TRULY Basic Information
- 9.9.2 YRS TRULY Game Promotion Service Product Overview
- 9.9.3 YRS TRULY Game Promotion Service Product Market Performance
- 9.9.4 YRS TRULY Business Overview
- 9.9.5 YRS TRULY Recent Developments
- 9.10 Dentsu
- 9.10.1 Dentsu Basic Information
- 9.10.2 Dentsu Game Promotion Service Product Overview
- 9.10.3 Dentsu Game Promotion Service Product Market Performance
- 9.10.4 Dentsu Business Overview
- 9.10.5 Dentsu Recent Developments
- 9.11 Fourth Floor Creative
- 9.11.1 Fourth Floor Creative Basic Information
- 9.11.2 Fourth Floor Creative Game Promotion Service Product Overview
- 9.11.3 Fourth Floor Creative Game Promotion Service Product Market Performance
- 9.11.4 Fourth Floor Creative Business Overview
- 9.11.5 Fourth Floor Creative Recent Developments
- 9.12 GameInfluencer
- 9.12.1 GameInfluencer Basic Information
- 9.12.2 GameInfluencer Game Promotion Service Product Overview
- 9.12.3 GameInfluencer Game Promotion Service Product Market Performance
- 9.12.4 GameInfluencer Business Overview
- 9.12.5 GameInfluencer Recent Developments
- 9.13 INDIE PUPS
- 9.13.1 INDIE PUPS Basic Information
- 9.13.2 INDIE PUPS Game Promotion Service Product Overview
- 9.13.3 INDIE PUPS Game Promotion Service Product Market Performance
- 9.13.4 INDIE PUPS Business Overview
- 9.13.5 INDIE PUPS Recent Developments
- 9.14 PocketWhale
- 9.14.1 PocketWhale Basic Information
- 9.14.2 PocketWhale Game Promotion Service Product Overview
- 9.14.3 PocketWhale Game Promotion Service Product Market Performance
- 9.14.4 PocketWhale Business Overview
- 9.14.5 PocketWhale Recent Developments
- 9.15 Ediiie
- 9.15.1 Ediiie Basic Information
- 9.15.2 Ediiie Game Promotion Service Product Overview
- 9.15.3 Ediiie Game Promotion Service Product Market Performance
- 9.15.4 Ediiie Business Overview
- 9.15.5 Ediiie Recent Developments
- 9.1 Game Marketer
- 10 Game Promotion Service Market Forecast by Region
- 10.1 Global Game Promotion Service Market Size Forecast
- 10.2 Global Game Promotion Service Market Forecast by Region
- 10.2.1 North America Market Size Forecast by Country
- 10.2.2 Europe Game Promotion Service Market Size Forecast by Country
- 10.2.3 Asia Pacific Game Promotion Service Market Size Forecast by Region
- 10.2.4 South America Game Promotion Service Market Size Forecast by Country
- 10.2.5 Middle East and Africa Forecasted Sales of Game Promotion Service by Country
- 11 Forecast Market by Type and by Application (2026-2035)
- 11.1 Global Game Promotion Service Market Forecast by Type (2026-2035)
- 11.1.1 Global Game Promotion Service Market Size Forecast by Type (2026-2035)
- 11.2 Global Game Promotion Service Market Forecast by Application (2026-2035)
- 11.2.1 Global Game Promotion Service Market Size (M USD) Forecast by Application (2026-2035)
- 11.1 Global Game Promotion Service Market Forecast by Type (2026-2035)
- 12 Conclusion and Key Findings