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Recreation Market Global Briefing 2017

  • Published Date: 08 May 2017
  • Number of Pages: 28
  • Category: Consumer Goods
  • Country: Global
To enhance visitor experience, amusement parks are transforming their attractions from passive amusements into participatory adventures. Motion tracking enables amusement parks to offer virtual reality experiences built for multiple people to experience simultaneously. A new experience was demonstrated with motion tracking and massive 4k resolution projections at Disneyland California.

Recreation global market briefing provides strategists, marketers and senior management with the critical information they need to assess the global recreation sector.

Reasons to Purchase

Get up to date information available on the recreation market globally.
Identify growth segments and opportunities.
Facilitate decision making on the basis of historic and forecast data and understand the drivers and restraints on the market.
Develop strategies based on likely future developments.
Gain a global perspective on the development of the market.

Description

Recreation global market briefing report from The Business Research Company covers market characteristics, size and growth, segmentation, regional breakdowns, competitive landscape, market shares, trends and strategies for this market.
The market characteristics section of the report defines and explains the market.
The market size section gives the recreation market revenues, covering both the historic growth of the market and forecasting the future. Drivers and restraints looks at the external factors supporting and controlling the growth of the market.
Comparison With Other Markets section outlines the recreation market share among the other services markets.
Historic and Forecast Growth Comparison With Other Markets section compares the recreation markets historic and forecast growth rate with other services markets.
Market segmentations break down the key sub sectors which make up the market. The regional breakdowns section gives the size of the market geographically.
Competitive landscape gives a Description of the competitive nature of the market, market shares, and a Description of the leading companies. Key financial deals which have shaped the market in the last three years are identified.
The trends and strategies section highlights the likely future developments in the recreation market and suggests approaches.

Scope

Markets Covered:
Other Amusement And Recreation Industries, Spectator Sports, Sports and Arts Promoters, Amusement Parks And Arcades, Independent Artists, Writers, And Performers, Gambling Industries (Except Casino Hotels), Performing Arts Companies and Museums, Historical Sites, Zoos, And Parks.
Companies Mentioned: Walt Disney Parks and Resorts , Major League Baseball*, Regal Entertainment Group, Cinemark Holdings Inc., Shimano and Others
Geographic Scope: Americas, Europe, Asia, Middle East and Africa.
Time series: Five years historic and forecast.
Data: Market value in $ billions.
Data segmentations: Regional breakdowns, market share of competitors, key sub segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Executive Summary
Recreation can be termed as a pastime, diversion, exercise or other resource for relaxation and enjoyment. Recreational activities are often done for enjoyment, amusement or pleasure. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of recreation market.

Asia was the largest region in the recreation market in 2016, accounting for 33% market share. The Americas was the second largest region accounting for 32% market share. Europe was the third largest region accounting for 30% market share.

To enhance visitor experience, amusement parks are transforming their attractions from passive amusements into participatory adventures. Motion tracking enables amusement parks to offer virtual reality experiences built for multiple people to experience simultaneously. A new experience was demonstrated with motion tracking and massive 4k resolution projections at Disneyland California.
Publisher Name : The Business Research Company
Recreation Market Characteristics 4
Recreation Market Historic Growth 5
Drivers of the Market 5
Restraints on the Market 6
Recreation Market Forecast 7
Drivers of the Market 7
Restraints on the Market 8
Recreation Market Comparison With Other Markets 9
Recreation Market Historic and Forecast Growth Comparison With Other Markets 11
Recreation Market Segmentation 13
Other amusement and recreation industries 13
Gambling Industries (Except Casino Hotels) 13
Amusement Parks And Arcades 13
Spectator Sports 13
Museums, historical sites, zoos, and parks 13
Independent artists, Writers, And Performers 13
Sports and Arts Promoters 13
Performing arts 13
Major league baseball 13
Recreation Market Geography Split 15
Recreation Market Competitors 17
Walt Disney Parks and Resorts 18
Major League Baseball 19
Regal Entertainment Group 19
Recreation Market Key Mergers and Acquisitions 20
Recreation Market Trends and Strategies 21
Personal Devices and Self Service Will Help Eliminate Queues 21
Experiences Will Be More Interactive and Multisensory 21
Analytics Boosts Sales and Profitability 21
Deeper Fan Engagement 21
Appendix 22
Research Methodology 22
Abbreviations 22
Currencies 22
NAICS Definitions Of Industry Covered In This Report 22
Research Inquiries 25
The Business Research Company 25
Copyright and Disclaimer 26

List of Figures
Figure 1: Global Recreation Market, Historic Market Size, 2012-2016, $ Billion 5
Figure 2: Global Recreation Market, Forecast Market Size, 2016-2020, $ Billion 7
Figure 3: Global Recreation Market Value, Comparison With Other Markets, 2016, $ Billion 9
Figure 4: Global Recreation Market, Historic and Forecast Growth Rate, Comparison With Other Industries, 2012-2020, Percentage (%) 11
Figure 5: Recreation Market, Split By Segments, 2016, $ Billion 14
Figure 6: Global Recreation Market, Split By Region, 2016, $ Billion 15
Figure 7: Global Recreation Market, Key Competitor Market Shares, 2015, Percentage (%) 17

List of Tables
Table 1: Global Recreation Market, Historic Market Size, 2012-2016, $ Billion 5
Table 2: Global Recreation Market, Forecast Market Size, 2016-2020, $ Billion 7
Table 3: Global Recreation Market Value, Comparison With Other Markets, 2016, $ Billion 9
Table 4: Global Recreation Market, Historic and Forecast Growth Rate, Comparison With Other Industries, 2012-2020, Percentage (%) 11
Table 5: Global Recreational Services Market, 2016, Split By Segments, 2016, $ Billion 14
Table 6: Global Recreational Market, Split By Region, 2016, $ Billion 16
Table 7: Global Recreation Market, Key Competitor Market Shares, 2015, Percentage (%) 18


To enhance visitor experience, amusement parks are transforming their attractions from passive amusements into participatory adventures. Motion tracking enables amusement parks to offer virtual reality experiences built for multiple people

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